animationTime property
double
get
animationTime
Uses getTrackTime() to compute the animationTime. When the trackTime is 0, the animationTime is equal to the animationStart time.
The animationTime is between getAnimationStart() and getAnimationEnd(), except if this track entry is non-looping and getAnimationEnd() is >= to the animation duration, then animationTime continues to increase past getAnimationEnd().
Implementation
double get animationTime {
final result = SpineBindings.bindings.spine_track_entry_get_animation_time(_ptr);
return result;
}