source property
Bone
get
source
The bone whose world transform will be copied to the constrained bones.
Implementation
Bone get source {
final result = SpineBindings.bindings.spine_transform_constraint_get_source(_ptr);
return Bone.fromPointer(result);
}
set
source
(Bone value)
Implementation
set source(Bone value) {
SpineBindings.bindings.spine_transform_constraint_set_source(_ptr, value.nativePtr.cast());
}