paintSliceShadow static method
Paints a soft shadow on the outer edge of the slices, so they look set into the frame.
Implementation
static void paintSliceShadow(Canvas canvas, WheelFrameGeometry geometry,
{double strength = 0.33}) {
final double r = geometry.sliceRadius;
if (r <= 0) return;
final double start = max(0.0, (r - geometry.radius * 0.09) / r);
final Color dark = Color.fromRGBO(0, 0, 0, strength);
canvas.drawCircle(
geometry.center,
r,
Paint()
..shader = RadialGradient(
colors: [const Color(0x00000000), const Color(0x00000000), dark],
stops: [0.0, start, 1.0],
).createShader(geometry.circle(r)),
);
}