resolve abstract method

Future<PickedMedia> resolve(
  1. GalleryAsset asset, {
  2. void onProgress(
    1. double progress
    )?,
})

Makes asset available as a local file (downloading from iCloud when needed). onProgress receives 0–1.

Implementation

Future<PickedMedia> resolve(
  GalleryAsset asset, {
  void Function(double progress)? onProgress,
});