states property

Set<WidgetState> get states
inherited

Current interactive states of the widget (focused, error, disabled).

Implementation

Set<WidgetState> get states {
  final isFocused = focusMixin?.isFocused ?? false;
  final hasErrors = validationMixin?.hasErrors ?? false;

  return <WidgetState>{if (isFocused) WidgetState.focused, if (hasErrors) WidgetState.error, if (_widget.disabled) WidgetState.disabled};
}