onBattleStarted method
Implementation
void onBattleStarted(TUIBattleInfo battleInfo) {
battleInfo.config.duration = battleInfo.config.duration +
battleInfo.startTime -
(DateTime.now().millisecondsSinceEpoch ~/ 1000);
battleState.battleId.value = battleInfo.battleId;
battleState.isBattleRunning.value = true;
battleState.isInWaiting.value = false;
battleState.isShowingStartWidget = true;
battleState.battleConfig = BattleConfig(
duration: battleInfo.config.duration,
needResponse: battleInfo.config.needResponse,
extensionInfo: battleInfo.config.extensionInfo);
battleState.durationCountDown.value = battleInfo.config.duration;
_startCountDown();
Future.delayed(const Duration(milliseconds: 500), () {
battleState.isShowingStartWidget = false;
});
final battleUsers = battleInfo.inviteeList
.map((battleUser) => BattleUser.fromTUIBattleUser(battleUser))
.toList();
battleUsers.add(BattleUser.fromTUIBattleUser(battleInfo.inviter));
_sortedBattleUsersByScore(battleUsers);
}