OverlayState class

The state for an Overlay, managing its active entries.

Inheritance

Constructors

OverlayState()

Properties

context → BuildContext
The location in the tree where this widget builds.
no setterinherited
hashCode → int
The hash code for this object.
no setterinherited
internalContext ↔ BuildContext?
Undocumented public member.
getter/setter pairinherited
internalWidget ↔ Overlay?
Undocumented public member.
getter/setter pairinherited
mounted → bool
Whether this State object is currently in a tree.
no setterinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
widget → Overlay
The current configuration.
no setterinherited

Methods

build(BuildContext context) → Widget
Describes the part of the user interface represented by this widget.
override
didChangeDependencies() → void
Called when a dependency of this State object changes.
inherited
didUpdateWidget(covariant Overlay oldWidget) → void
Called whenever the widget configuration changes.
inherited
dispose() → void
Called when this object is removed from the tree permanently.
inherited
initState() → void
Called when this object is inserted into the tree.
override
insert(OverlayEntry entry) → void
Inserts a new entry into the overlay.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
reassemble() → void
Called when the application is reassembled during debugging (hot reload).
inherited
remove(OverlayEntry entry) → void
Removes an existing entry from the overlay.
setState(VoidCallback fn) → void
Notifies the framework that the internal state of this object has changed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited