AnimationManager_create function

  1. @Native<Pointer<TAnimationManager> Function(Pointer<TEngine>, Pointer<TScene>)>(ffi.Pointer<TEngine>, ffi.Pointer<TScene>)>(isLeaf: true)
Pointer<TAnimationManager> AnimationManager_create(
  1. Pointer<TEngine> tEngine,
  2. Pointer<TScene> tScene
)

Implementation

@ffi.Native<
    ffi.Pointer<TAnimationManager> Function(
        ffi.Pointer<TEngine>, ffi.Pointer<TScene>)>(isLeaf: true)
external ffi.Pointer<TAnimationManager> AnimationManager_create(
  ffi.Pointer<TEngine> tEngine,
  ffi.Pointer<TScene> tScene,
);