AnimationManager_createRenderThread function

  1. @Native<Void Function(Pointer<TEngine>, Pointer<TScene>, Pointer<NativeFunction<Void Function(Pointer<TAnimationManager>)>>)>(ffi.Pointer<TEngine>, ffi.Pointer<TScene>, ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Pointer<TAnimationManager>)>>)>(isLeaf: true)
void AnimationManager_createRenderThread(
  1. Pointer<TEngine> tEngine,
  2. Pointer<TScene> tScene,
  3. Pointer<NativeFunction<Void Function(Pointer<TAnimationManager>)>> onComplete
)

Implementation

@ffi.Native<
    ffi.Void Function(
        ffi.Pointer<TEngine>,
        ffi.Pointer<TScene>,
        ffi.Pointer<
            ffi.NativeFunction<
                ffi.Void Function(
                    ffi.Pointer<TAnimationManager>)>>)>(isLeaf: true)
external void AnimationManager_createRenderThread(
  ffi.Pointer<TEngine> tEngine,
  ffi.Pointer<TScene> tScene,
  ffi.Pointer<
          ffi.NativeFunction<ffi.Void Function(ffi.Pointer<TAnimationManager>)>>
      onComplete,
);