AnimationManager_createRenderThread function
- Pointer<
TEngine> tEngine, - Pointer<
TScene> tScene, - Pointer<
NativeFunction< onCompleteVoid Function(Pointer< >TAnimationManager> )>
Implementation
@ffi.Native<
ffi.Void Function(
ffi.Pointer<TEngine>,
ffi.Pointer<TScene>,
ffi.Pointer<
ffi.NativeFunction<
ffi.Void Function(
ffi.Pointer<TAnimationManager>)>>)>(isLeaf: true)
external void AnimationManager_createRenderThread(
ffi.Pointer<TEngine> tEngine,
ffi.Pointer<TScene> tScene,
ffi.Pointer<
ffi.NativeFunction<ffi.Void Function(ffi.Pointer<TAnimationManager>)>>
onComplete,
);