AnimationManager_getBone function
- @Native<
EntityId Function(Pointer< (ffi.Pointer<TAnimationManager>, ffi.Pointer<TSceneAsset>, ffi.Int, ffi.Int)>(isLeaf: true)TAnimationManager> , Pointer<TSceneAsset> , Int, Int)>
- Pointer<
TAnimationManager> tAnimationManager, - Pointer<
TSceneAsset> sceneAsset, - int skinIndex,
- int boneIndex,
Implementation
@ffi.Native<
EntityId Function(ffi.Pointer<TAnimationManager>, ffi.Pointer<TSceneAsset>,
ffi.Int, ffi.Int)>(isLeaf: true)
external int AnimationManager_getBone(
ffi.Pointer<TAnimationManager> tAnimationManager,
ffi.Pointer<TSceneAsset> sceneAsset,
int skinIndex,
int boneIndex,
);