AnimationManager_getBoneCount function
- @Native<
Int Function(Pointer< (ffi.Pointer<TAnimationManager>, ffi.Pointer<TSceneAsset>, ffi.Int)>(isLeaf: true)TAnimationManager> , Pointer<TSceneAsset> , Int)>
- Pointer<
TAnimationManager> tAnimationManager, - Pointer<
TSceneAsset> sceneAsset, - int skinIndex
Implementation
@ffi.Native<
ffi.Int Function(ffi.Pointer<TAnimationManager>, ffi.Pointer<TSceneAsset>,
ffi.Int)>(isLeaf: true)
external int AnimationManager_getBoneCount(
ffi.Pointer<TAnimationManager> tAnimationManager,
ffi.Pointer<TSceneAsset> sceneAsset,
int skinIndex,
);