AnimationManager_getBoneCount function

  1. @Native<Int Function(Pointer<TAnimationManager>, Pointer<TSceneAsset>, Int)>(ffi.Pointer<TAnimationManager>, ffi.Pointer<TSceneAsset>, ffi.Int)>(isLeaf: true)
int AnimationManager_getBoneCount(
  1. Pointer<TAnimationManager> tAnimationManager,
  2. Pointer<TSceneAsset> sceneAsset,
  3. int skinIndex
)

Implementation

@ffi.Native<
    ffi.Int Function(ffi.Pointer<TAnimationManager>, ffi.Pointer<TSceneAsset>,
        ffi.Int)>(isLeaf: true)
external int AnimationManager_getBoneCount(
  ffi.Pointer<TAnimationManager> tAnimationManager,
  ffi.Pointer<TSceneAsset> sceneAsset,
  int skinIndex,
);