AnimationManager_getBoneNames function

  1. @Native<Void Function(Pointer<TAnimationManager>, Pointer<TSceneAsset>, Pointer<Pointer<Char>>, Int)>(ffi.Pointer<TAnimationManager>, ffi.Pointer<TSceneAsset>, ffi.Pointer<ffi.Pointer<ffi.Char>>, ffi.Int)>(isLeaf: true)
void AnimationManager_getBoneNames(
  1. Pointer<TAnimationManager> tAnimationManager,
  2. Pointer<TSceneAsset> sceneAsset,
  3. Pointer<Pointer<Char>> out,
  4. int skinIndex,
)

Implementation

@ffi.Native<
    ffi.Void Function(ffi.Pointer<TAnimationManager>, ffi.Pointer<TSceneAsset>,
        ffi.Pointer<ffi.Pointer<ffi.Char>>, ffi.Int)>(isLeaf: true)
external void AnimationManager_getBoneNames(
  ffi.Pointer<TAnimationManager> tAnimationManager,
  ffi.Pointer<TSceneAsset> sceneAsset,
  ffi.Pointer<ffi.Pointer<ffi.Char>> out,
  int skinIndex,
);