AnimationManager_getBoneNames function
- @Native<
Void Function(Pointer< (ffi.Pointer<TAnimationManager>, ffi.Pointer<TSceneAsset>, ffi.Pointer<ffi.Pointer<ffi.Char>>, ffi.Int)>(isLeaf: true)TAnimationManager> , Pointer<TSceneAsset> , Pointer<Pointer< , Int)>Char> >
- Pointer<
TAnimationManager> tAnimationManager, - Pointer<
TSceneAsset> sceneAsset, - Pointer<
Pointer< out,Char> > - int skinIndex,
Implementation
@ffi.Native<
ffi.Void Function(ffi.Pointer<TAnimationManager>, ffi.Pointer<TSceneAsset>,
ffi.Pointer<ffi.Pointer<ffi.Char>>, ffi.Int)>(isLeaf: true)
external void AnimationManager_getBoneNames(
ffi.Pointer<TAnimationManager> tAnimationManager,
ffi.Pointer<TSceneAsset> sceneAsset,
ffi.Pointer<ffi.Pointer<ffi.Char>> out,
int skinIndex,
);