AnimationManager_getInverseBindMatrix function
- @Native<
Void Function(Pointer< (ffi.Pointer<TAnimationManager>, ffi.Pointer<TSceneAsset>, ffi.Int, ffi.Int, ffi.Pointer<ffi.Float>)>(isLeaf: true)TAnimationManager> , Pointer<TSceneAsset> , Int, Int, Pointer<Float> )>
- Pointer<
TAnimationManager> tAnimationManager, - Pointer<
TSceneAsset> sceneAsset, - int skinIndex,
- int boneIndex,
- Pointer<
Float> out,
Implementation
@ffi.Native<
ffi.Void Function(ffi.Pointer<TAnimationManager>, ffi.Pointer<TSceneAsset>,
ffi.Int, ffi.Int, ffi.Pointer<ffi.Float>)>(isLeaf: true)
external void AnimationManager_getInverseBindMatrix(
ffi.Pointer<TAnimationManager> tAnimationManager,
ffi.Pointer<TSceneAsset> sceneAsset,
int skinIndex,
int boneIndex,
ffi.Pointer<ffi.Float> out,
);