AnimationManager_getRestLocalTransforms function

  1. @Native<Void Function(Pointer<TAnimationManager>, Pointer<TSceneAsset>, Int, Pointer<Float>, Int)>(ffi.Pointer<TAnimationManager>, ffi.Pointer<TSceneAsset>, ffi.Int, ffi.Pointer<ffi.Float>, ffi.Int)>(isLeaf: true)
void AnimationManager_getRestLocalTransforms(
  1. Pointer<TAnimationManager> tAnimationManager,
  2. Pointer<TSceneAsset> sceneAsset,
  3. int skinIndex,
  4. Pointer<Float> out,
  5. int numBones,
)

Implementation

@ffi.Native<
    ffi.Void Function(ffi.Pointer<TAnimationManager>, ffi.Pointer<TSceneAsset>,
        ffi.Int, ffi.Pointer<ffi.Float>, ffi.Int)>(isLeaf: true)
external void AnimationManager_getRestLocalTransforms(
  ffi.Pointer<TAnimationManager> tAnimationManager,
  ffi.Pointer<TSceneAsset> sceneAsset,
  int skinIndex,
  ffi.Pointer<ffi.Float> out,
  int numBones,
);