AnimationManager_getRestLocalTransforms function
- @Native<
Void Function(Pointer< (ffi.Pointer<TAnimationManager>, ffi.Pointer<TSceneAsset>, ffi.Int, ffi.Pointer<ffi.Float>, ffi.Int)>(isLeaf: true)TAnimationManager> , Pointer<TSceneAsset> , Int, Pointer<Float> , Int)>
- Pointer<
TAnimationManager> tAnimationManager, - Pointer<
TSceneAsset> sceneAsset, - int skinIndex,
- Pointer<
Float> out, - int numBones,
Implementation
@ffi.Native<
ffi.Void Function(ffi.Pointer<TAnimationManager>, ffi.Pointer<TSceneAsset>,
ffi.Int, ffi.Pointer<ffi.Float>, ffi.Int)>(isLeaf: true)
external void AnimationManager_getRestLocalTransforms(
ffi.Pointer<TAnimationManager> tAnimationManager,
ffi.Pointer<TSceneAsset> sceneAsset,
int skinIndex,
ffi.Pointer<ffi.Float> out,
int numBones,
);