AnimationManager_playGltfAnimation function

  1. @Native<Bool Function(Pointer<TAnimationManager>, Pointer<TSceneAsset>, Int, Bool, Bool, Bool, Float, Float)>(ffi.Pointer<TAnimationManager>, ffi.Pointer<TSceneAsset>, ffi.Int, ffi.Bool, ffi.Bool, ffi.Bool, ffi.Float, ffi.Float)>(isLeaf: true)
bool AnimationManager_playGltfAnimation(
  1. Pointer<TAnimationManager> tAnimationManager,
  2. Pointer<TSceneAsset> tSceneAsset,
  3. int index,
  4. bool loop,
  5. bool reverse,
  6. bool replaceActive,
  7. double crossfade,
  8. double startOffset,
)

Implementation

@ffi.Native<
    ffi.Bool Function(
        ffi.Pointer<TAnimationManager>,
        ffi.Pointer<TSceneAsset>,
        ffi.Int,
        ffi.Bool,
        ffi.Bool,
        ffi.Bool,
        ffi.Float,
        ffi.Float)>(isLeaf: true)
external bool AnimationManager_playGltfAnimation(
  ffi.Pointer<TAnimationManager> tAnimationManager,
  ffi.Pointer<TSceneAsset> tSceneAsset,
  int index,
  bool loop,
  bool reverse,
  bool replaceActive,
  double crossfade,
  double startOffset,
);