AnimationManager_playGltfAnimation function
- @Native<Bool Function(Pointer<TAnimationManager>, Pointer<TSceneAsset>, Int, Bool, Bool, Bool, Float, Float)>(ffi.Pointer<TAnimationManager>, ffi.Pointer<TSceneAsset>, ffi.Int, ffi.Bool, ffi.Bool, ffi.Bool, ffi.Float, ffi.Float)>(isLeaf: true)
bool
AnimationManager_playGltfAnimation(
- Pointer<TAnimationManager> tAnimationManager,
- Pointer<TSceneAsset> tSceneAsset,
- int index,
- bool loop,
- bool reverse,
- bool replaceActive,
- double crossfade,
- double startOffset,
)
Implementation
@ffi.Native<
ffi.Bool Function(
ffi.Pointer<TAnimationManager>,
ffi.Pointer<TSceneAsset>,
ffi.Int,
ffi.Bool,
ffi.Bool,
ffi.Bool,
ffi.Float,
ffi.Float)>(isLeaf: true)
external bool AnimationManager_playGltfAnimation(
ffi.Pointer<TAnimationManager> tAnimationManager,
ffi.Pointer<TSceneAsset> tSceneAsset,
int index,
bool loop,
bool reverse,
bool replaceActive,
double crossfade,
double startOffset,
);