AnimationManager_removeBoneAnimationComponent function
- @Native<
Bool Function(Pointer< (ffi.Pointer<TAnimationManager>, ffi.Pointer<TSceneAsset>)>(isLeaf: true)TAnimationManager> , Pointer<TSceneAsset> )>
- Pointer<
TAnimationManager> tAnimationManager, - Pointer<
TSceneAsset> tSceneAsset
Implementation
@ffi.Native<
ffi.Bool Function(
ffi.Pointer<TAnimationManager>, ffi.Pointer<TSceneAsset>)>(isLeaf: true)
external bool AnimationManager_removeBoneAnimationComponent(
ffi.Pointer<TAnimationManager> tAnimationManager,
ffi.Pointer<TSceneAsset> tSceneAsset,
);