AnimationManager_removeBoneAnimationComponent function

  1. @Native<Bool Function(Pointer<TAnimationManager>, Pointer<TSceneAsset>)>(ffi.Pointer<TAnimationManager>, ffi.Pointer<TSceneAsset>)>(isLeaf: true)
bool AnimationManager_removeBoneAnimationComponent(
  1. Pointer<TAnimationManager> tAnimationManager,
  2. Pointer<TSceneAsset> tSceneAsset
)

Implementation

@ffi.Native<
    ffi.Bool Function(
        ffi.Pointer<TAnimationManager>, ffi.Pointer<TSceneAsset>)>(isLeaf: true)
external bool AnimationManager_removeBoneAnimationComponent(
  ffi.Pointer<TAnimationManager> tAnimationManager,
  ffi.Pointer<TSceneAsset> tSceneAsset,
);