AnimationManager_resetToRestPoseRenderThread function

  1. @Native<Void Function(Pointer<TAnimationManager>, Pointer<TSceneAsset>, Uint32, VoidCallback)>(ffi.Pointer<TAnimationManager>, ffi.Pointer<TSceneAsset>, ffi.Uint32, VoidCallback)>(isLeaf: true)
void AnimationManager_resetToRestPoseRenderThread(
  1. Pointer<TAnimationManager> tAnimationManager,
  2. Pointer<TSceneAsset> tSceneAsset,
  3. int requestId,
  4. VoidCallback onComplete,
)

Implementation

@ffi.Native<
    ffi.Void Function(ffi.Pointer<TAnimationManager>, ffi.Pointer<TSceneAsset>,
        ffi.Uint32, VoidCallback)>(isLeaf: true)
external void AnimationManager_resetToRestPoseRenderThread(
  ffi.Pointer<TAnimationManager> tAnimationManager,
  ffi.Pointer<TSceneAsset> tSceneAsset,
  int requestId,
  VoidCallback onComplete,
);