AnimationManager_resetToRestPoseRenderThread function
- @Native<
Void Function(Pointer< (ffi.Pointer<TAnimationManager>, ffi.Pointer<TSceneAsset>, ffi.Uint32, VoidCallback)>(isLeaf: true)TAnimationManager> , Pointer<TSceneAsset> , Uint32, VoidCallback)>
- Pointer<
TAnimationManager> tAnimationManager, - Pointer<
TSceneAsset> tSceneAsset, - int requestId,
- VoidCallback onComplete,
Implementation
@ffi.Native<
ffi.Void Function(ffi.Pointer<TAnimationManager>, ffi.Pointer<TSceneAsset>,
ffi.Uint32, VoidCallback)>(isLeaf: true)
external void AnimationManager_resetToRestPoseRenderThread(
ffi.Pointer<TAnimationManager> tAnimationManager,
ffi.Pointer<TSceneAsset> tSceneAsset,
int requestId,
VoidCallback onComplete,
);