AnimationManager_setGltfAnimationFrame function

  1. @Native<Bool Function(Pointer<TAnimationManager>, Pointer<TSceneAsset>, Int, Int)>(ffi.Pointer<TAnimationManager>, ffi.Pointer<TSceneAsset>, ffi.Int, ffi.Int)>(isLeaf: true)
bool AnimationManager_setGltfAnimationFrame(
  1. Pointer<TAnimationManager> tAnimationManager,
  2. Pointer<TSceneAsset> tSceneAsset,
  3. int animationIndex,
  4. int frame,
)

Implementation

@ffi.Native<
    ffi.Bool Function(ffi.Pointer<TAnimationManager>, ffi.Pointer<TSceneAsset>,
        ffi.Int, ffi.Int)>(isLeaf: true)
external bool AnimationManager_setGltfAnimationFrame(
  ffi.Pointer<TAnimationManager> tAnimationManager,
  ffi.Pointer<TSceneAsset> tSceneAsset,
  int animationIndex,
  int frame,
);