AnimationManager_setMorphAnimation function

  1. @Native<Bool Function(Pointer<TAnimationManager>, EntityId, Pointer<Float>, Pointer<Uint32>, Int, Int, Float)>(ffi.Pointer<TAnimationManager>, EntityId, ffi.Pointer<ffi.Float>, ffi.Pointer<ffi.Uint32>, ffi.Int, ffi.Int, ffi.Float)>(isLeaf: true)
bool AnimationManager_setMorphAnimation(
  1. Pointer<TAnimationManager> tAnimationManager,
  2. int entityId,
  3. Pointer<Float> morphData,
  4. Pointer<Uint32> morphIndices,
  5. int numMorphTargets,
  6. int numFrames,
  7. double frameLengthInMs,
)

Implementation

@ffi.Native<
    ffi.Bool Function(
        ffi.Pointer<TAnimationManager>,
        EntityId,
        ffi.Pointer<ffi.Float>,
        ffi.Pointer<ffi.Uint32>,
        ffi.Int,
        ffi.Int,
        ffi.Float)>(isLeaf: true)
external bool AnimationManager_setMorphAnimation(
  ffi.Pointer<TAnimationManager> tAnimationManager,
  int entityId,
  ffi.Pointer<ffi.Float> morphData,
  ffi.Pointer<ffi.Uint32> morphIndices,
  int numMorphTargets,
  int numFrames,
  double frameLengthInMs,
);