AnimationManager_setMorphAnimation function
- @Native<Bool Function(Pointer<TAnimationManager>, EntityId, Pointer<Float>, Pointer<Uint32>, Int, Int, Float)>(ffi.Pointer<TAnimationManager>, EntityId, ffi.Pointer<ffi.Float>, ffi.Pointer<ffi.Uint32>, ffi.Int, ffi.Int, ffi.Float)>(isLeaf: true)
bool
AnimationManager_setMorphAnimation(
- Pointer<TAnimationManager> tAnimationManager,
- int entityId,
- Pointer<Float> morphData,
- Pointer<Uint32> morphIndices,
- int numMorphTargets,
- int numFrames,
- double frameLengthInMs,
)
Implementation
@ffi.Native<
ffi.Bool Function(
ffi.Pointer<TAnimationManager>,
EntityId,
ffi.Pointer<ffi.Float>,
ffi.Pointer<ffi.Uint32>,
ffi.Int,
ffi.Int,
ffi.Float)>(isLeaf: true)
external bool AnimationManager_setMorphAnimation(
ffi.Pointer<TAnimationManager> tAnimationManager,
int entityId,
ffi.Pointer<ffi.Float> morphData,
ffi.Pointer<ffi.Uint32> morphIndices,
int numMorphTargets,
int numFrames,
double frameLengthInMs,
);