AnimationManager_update function

  1. @Native<Void Function(Pointer<TAnimationManager>, Uint64)>(ffi.Pointer<TAnimationManager>, ffi.Uint64)>(isLeaf: true)
void AnimationManager_update(
  1. Pointer<TAnimationManager> tAnimationManager,
  2. int frameTimeInNanos
)

Implementation

@ffi.Native<ffi.Void Function(ffi.Pointer<TAnimationManager>, ffi.Uint64)>(
    isLeaf: true)
external void AnimationManager_update(
  ffi.Pointer<TAnimationManager> tAnimationManager,
  int frameTimeInNanos,
);