AnimationManager_updateBoneMatricesRenderThread function
- @Native<
Void Function(Pointer< (ffi.Pointer<TAnimationManager>, ffi.Pointer<TSceneAsset>, ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Bool)>>)>(isLeaf: true)TAnimationManager> , Pointer<TSceneAsset> , Pointer<NativeFunction< )>Void Function(Bool)> >
- Pointer<
TAnimationManager> tAnimationManager, - Pointer<
TSceneAsset> sceneAsset, - Pointer<
NativeFunction< callbackVoid Function(Bool)> >
Implementation
@ffi.Native<
ffi.Void Function(
ffi.Pointer<TAnimationManager>,
ffi.Pointer<TSceneAsset>,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Bool)>>)>(
isLeaf: true)
external void AnimationManager_updateBoneMatricesRenderThread(
ffi.Pointer<TAnimationManager> tAnimationManager,
ffi.Pointer<TSceneAsset> sceneAsset,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Bool)>> callback,
);