AnimationManager_updateBoneMatricesRenderThread function

  1. @Native<Void Function(Pointer<TAnimationManager>, Pointer<TSceneAsset>, Pointer<NativeFunction<Void Function(Bool)>>)>(ffi.Pointer<TAnimationManager>, ffi.Pointer<TSceneAsset>, ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Bool)>>)>(isLeaf: true)
void AnimationManager_updateBoneMatricesRenderThread(
  1. Pointer<TAnimationManager> tAnimationManager,
  2. Pointer<TSceneAsset> sceneAsset,
  3. Pointer<NativeFunction<Void Function(Bool)>> callback
)

Implementation

@ffi.Native<
        ffi.Void Function(
            ffi.Pointer<TAnimationManager>,
            ffi.Pointer<TSceneAsset>,
            ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Bool)>>)>(
    isLeaf: true)
external void AnimationManager_updateBoneMatricesRenderThread(
  ffi.Pointer<TAnimationManager> tAnimationManager,
  ffi.Pointer<TSceneAsset> sceneAsset,
  ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Bool)>> callback,
);