Camera_setProjection function

  1. @Native<Void Function(Pointer<TCamera>, UnsignedInt, Double, Double, Double, Double, Double, Double)>(ffi.Pointer<TCamera>, ffi.UnsignedInt, ffi.Double, ffi.Double, ffi.Double, ffi.Double, ffi.Double, ffi.Double)>(isLeaf: true)
void Camera_setProjection(
  1. Pointer<TCamera> tCamera,
  2. int projection,
  3. double left,
  4. double right,
  5. double bottom,
  6. double top,
  7. double near,
  8. double far,
)

Implementation

@ffi.Native<
    ffi.Void Function(
        ffi.Pointer<TCamera>,
        ffi.UnsignedInt,
        ffi.Double,
        ffi.Double,
        ffi.Double,
        ffi.Double,
        ffi.Double,
        ffi.Double)>(isLeaf: true)
external void Camera_setProjection(
  ffi.Pointer<TCamera> tCamera,
  int projection,
  double left,
  double right,
  double bottom,
  double top,
  double near,
  double far,
);