Camera_setProjection function
- @Native<Void Function(Pointer<TCamera>, UnsignedInt, Double, Double, Double, Double, Double, Double)>(ffi.Pointer<TCamera>, ffi.UnsignedInt, ffi.Double, ffi.Double, ffi.Double, ffi.Double, ffi.Double, ffi.Double)>(isLeaf: true)
void
Camera_setProjection(
- Pointer<TCamera> tCamera,
- int projection,
- double left,
- double right,
- double bottom,
- double top,
- double near,
- double far,
)
Implementation
@ffi.Native<
ffi.Void Function(
ffi.Pointer<TCamera>,
ffi.UnsignedInt,
ffi.Double,
ffi.Double,
ffi.Double,
ffi.Double,
ffi.Double,
ffi.Double)>(isLeaf: true)
external void Camera_setProjection(
ffi.Pointer<TCamera> tCamera,
int projection,
double left,
double right,
double bottom,
double top,
double near,
double far,
);