Camera_setProjectionMatrix function

  1. @Native<Void Function(Pointer<TCamera>, Pointer<Double>, Double, Double)>(ffi.Pointer<TCamera>, ffi.Pointer<ffi.Double>, ffi.Double, ffi.Double)>(isLeaf: true)
void Camera_setProjectionMatrix(
  1. Pointer<TCamera> camera,
  2. Pointer<Double> matrix,
  3. double near,
  4. double far,
)

Implementation

@ffi.Native<
    ffi.Void Function(ffi.Pointer<TCamera>, ffi.Pointer<ffi.Double>, ffi.Double,
        ffi.Double)>(isLeaf: true)
external void Camera_setProjectionMatrix(
  ffi.Pointer<TCamera> camera,
  ffi.Pointer<ffi.Double> matrix,
  double near,
  double far,
);