ColorGrading_createRenderThread function

  1. @Native<Void Function(Pointer<TEngine>, UnsignedInt, Pointer<NativeFunction<Void Function(Pointer<TColorGrading>)>>)>(ffi.Pointer<TEngine>, ffi.UnsignedInt, ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Pointer<TColorGrading>)>>)>(isLeaf: true)
void ColorGrading_createRenderThread(
  1. Pointer<TEngine> tEngine,
  2. int toneMapping,
  3. Pointer<NativeFunction<Void Function(Pointer<TColorGrading>)>> callback
)

Implementation

@ffi.Native<
    ffi.Void Function(
        ffi.Pointer<TEngine>,
        ffi.UnsignedInt,
        ffi.Pointer<
            ffi.NativeFunction<
                ffi.Void Function(ffi.Pointer<TColorGrading>)>>)>(isLeaf: true)
external void ColorGrading_createRenderThread(
  ffi.Pointer<TEngine> tEngine,
  int toneMapping,
  ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Pointer<TColorGrading>)>>
      callback,
);