Engine_buildIndirectLightFromIrradianceTexture function

  1. @Native<Pointer<TIndirectLight> Function(Pointer<TEngine>, Pointer<TTexture>, Pointer<TTexture>, Float)>(ffi.Pointer<TEngine>, ffi.Pointer<TTexture>, ffi.Pointer<TTexture>, ffi.Float)>(isLeaf: true)
Pointer<TIndirectLight> Engine_buildIndirectLightFromIrradianceTexture(
  1. Pointer<TEngine> tEngine,
  2. Pointer<TTexture> tReflectionsTexture,
  3. Pointer<TTexture> tIrradianceTexture,
  4. double intensity,
)

Implementation

@ffi.Native<
    ffi.Pointer<TIndirectLight> Function(ffi.Pointer<TEngine>,
        ffi.Pointer<TTexture>, ffi.Pointer<TTexture>, ffi.Float)>(isLeaf: true)
external ffi.Pointer<TIndirectLight>
    Engine_buildIndirectLightFromIrradianceTexture(
  ffi.Pointer<TEngine> tEngine,
  ffi.Pointer<TTexture> tReflectionsTexture,
  ffi.Pointer<TTexture> tIrradianceTexture,
  double intensity,
);