Engine_buildIndirectLightFromIrradianceTexture function
Implementation
@ffi.Native<
ffi.Pointer<TIndirectLight> Function(ffi.Pointer<TEngine>,
ffi.Pointer<TTexture>, ffi.Pointer<TTexture>, ffi.Float)>(isLeaf: true)
external ffi.Pointer<TIndirectLight>
Engine_buildIndirectLightFromIrradianceTexture(
ffi.Pointer<TEngine> tEngine,
ffi.Pointer<TTexture> tReflectionsTexture,
ffi.Pointer<TTexture> tIrradianceTexture,
double intensity,
);