Engine_buildIndirectLightFromIrradianceTextureRenderThread function
Implementation
@ffi.Native<
ffi.Void Function(
ffi.Pointer<TEngine>,
ffi.Pointer<TTexture>,
ffi.Pointer<TTexture>,
ffi.Float,
ffi.Pointer<
ffi.NativeFunction<
ffi.Void Function(ffi.Pointer<TIndirectLight>)>>)>(isLeaf: true)
external void Engine_buildIndirectLightFromIrradianceTextureRenderThread(
ffi.Pointer<TEngine> tEngine,
ffi.Pointer<TTexture> tReflectionsTexture,
ffi.Pointer<TTexture> tIrradianceTexture,
double intensity,
ffi.Pointer<
ffi.NativeFunction<ffi.Void Function(ffi.Pointer<TIndirectLight>)>>
onComplete,
);