Engine_buildIndirectLightFromIrradianceTextureRenderThread function

  1. @Native<Void Function(Pointer<TEngine>, Pointer<TTexture>, Pointer<TTexture>, Float, Pointer<NativeFunction<Void Function(Pointer<TIndirectLight>)>>)>(ffi.Pointer<TEngine>, ffi.Pointer<TTexture>, ffi.Pointer<TTexture>, ffi.Float, ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Pointer<TIndirectLight>)>>)>(isLeaf: true)
void Engine_buildIndirectLightFromIrradianceTextureRenderThread(
  1. Pointer<TEngine> tEngine,
  2. Pointer<TTexture> tReflectionsTexture,
  3. Pointer<TTexture> tIrradianceTexture,
  4. double intensity,
  5. Pointer<NativeFunction<Void Function(Pointer<TIndirectLight>)>> onComplete,
)

Implementation

@ffi.Native<
    ffi.Void Function(
        ffi.Pointer<TEngine>,
        ffi.Pointer<TTexture>,
        ffi.Pointer<TTexture>,
        ffi.Float,
        ffi.Pointer<
            ffi.NativeFunction<
                ffi.Void Function(ffi.Pointer<TIndirectLight>)>>)>(isLeaf: true)
external void Engine_buildIndirectLightFromIrradianceTextureRenderThread(
  ffi.Pointer<TEngine> tEngine,
  ffi.Pointer<TTexture> tReflectionsTexture,
  ffi.Pointer<TTexture> tIrradianceTexture,
  double intensity,
  ffi.Pointer<
          ffi.NativeFunction<ffi.Void Function(ffi.Pointer<TIndirectLight>)>>
      onComplete,
);