Engine_buildSkyboxRenderThread function

  1. @Native<Void Function(Pointer<TEngine>, Pointer<TTexture>, Pointer<NativeFunction<Void Function(Pointer<TSkybox>)>>)>(ffi.Pointer<TEngine>, ffi.Pointer<TTexture>, ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Pointer<TSkybox>)>>)>(isLeaf: true)
void Engine_buildSkyboxRenderThread(
  1. Pointer<TEngine> tEngine,
  2. Pointer<TTexture> tTexture,
  3. Pointer<NativeFunction<Void Function(Pointer<TSkybox>)>> onComplete
)

Implementation

@ffi.Native<
        ffi.Void Function(
            ffi.Pointer<TEngine>,
            ffi.Pointer<TTexture>,
            ffi.Pointer<
                ffi.NativeFunction<ffi.Void Function(ffi.Pointer<TSkybox>)>>)>(
    isLeaf: true)
external void Engine_buildSkyboxRenderThread(
  ffi.Pointer<TEngine> tEngine,
  ffi.Pointer<TTexture> tTexture,
  ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Pointer<TSkybox>)>>
      onComplete,
);