Engine_create function
Implementation
@ffi.Native<
ffi.Pointer<TEngine> Function(ffi.UnsignedInt, ffi.Pointer<ffi.Void>,
ffi.Pointer<ffi.Void>, ffi.Uint8, ffi.Bool)>(isLeaf: true)
external ffi.Pointer<TEngine> Engine_create(
int backend,
ffi.Pointer<ffi.Void> platform,
ffi.Pointer<ffi.Void> sharedContext,
int stereoscopicEyeCount,
bool disableHandleUseAfterFreeCheck,
);