Engine_create function

  1. @Native<Pointer<TEngine> Function(UnsignedInt, Pointer<Void>, Pointer<Void>, Uint8, Bool)>(ffi.UnsignedInt, ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Void>, ffi.Uint8, ffi.Bool)>(isLeaf: true)
Pointer<TEngine> Engine_create(
  1. int backend,
  2. Pointer<Void> platform,
  3. Pointer<Void> sharedContext,
  4. int stereoscopicEyeCount,
  5. bool disableHandleUseAfterFreeCheck,
)

Implementation

@ffi.Native<
    ffi.Pointer<TEngine> Function(ffi.UnsignedInt, ffi.Pointer<ffi.Void>,
        ffi.Pointer<ffi.Void>, ffi.Uint8, ffi.Bool)>(isLeaf: true)
external ffi.Pointer<TEngine> Engine_create(
  int backend,
  ffi.Pointer<ffi.Void> platform,
  ffi.Pointer<ffi.Void> sharedContext,
  int stereoscopicEyeCount,
  bool disableHandleUseAfterFreeCheck,
);