Engine_createCameraRenderThread function
Implementation
@ffi.Native<
ffi.Void Function(
ffi.Pointer<TEngine>,
ffi.Pointer<
ffi.NativeFunction<ffi.Void Function(ffi.Pointer<TCamera>)>>)>(
isLeaf: true)
external void Engine_createCameraRenderThread(
ffi.Pointer<TEngine> tEngine,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Pointer<TCamera>)>>
onComplete,
);