Engine_createFenceRenderThread function
Implementation
@ffi.Native<
ffi.Void Function(
ffi.Pointer<TEngine>,
ffi.Pointer<
ffi.NativeFunction<ffi.Void Function(ffi.Pointer<TFence>)>>)>(
isLeaf: true)
external void Engine_createFenceRenderThread(
ffi.Pointer<TEngine> tEngine,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Pointer<TFence>)>>
onComplete,
);