Engine_createHeadlessSwapChainRenderThread function
- Pointer<
TEngine> tEngine, - int width,
- int height,
- int flags,
- Pointer<
NativeFunction< onComplete,Void Function(Pointer< >TSwapChain> )>
Implementation
@ffi.Native<
ffi.Void Function(
ffi.Pointer<TEngine>,
ffi.Uint32,
ffi.Uint32,
ffi.Uint64,
ffi.Pointer<
ffi
.NativeFunction<ffi.Void Function(ffi.Pointer<TSwapChain>)>>)>(
isLeaf: true)
external void Engine_createHeadlessSwapChainRenderThread(
ffi.Pointer<TEngine> tEngine,
int width,
int height,
int flags,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Pointer<TSwapChain>)>>
onComplete,
);