Engine_createRenderThread function

  1. @Native<Void Function(UnsignedInt, Pointer<Void>, Pointer<Void>, Uint8, Bool, Pointer<NativeFunction<Void Function(Pointer<TEngine>)>>)>(ffi.UnsignedInt, ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Void>, ffi.Uint8, ffi.Bool, ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Pointer<TEngine>)>>)>(isLeaf: true)
void Engine_createRenderThread(
  1. int backend,
  2. Pointer<Void> platform,
  3. Pointer<Void> sharedContext,
  4. int stereoscopicEyeCount,
  5. bool disableHandleUseAfterFreeCheck,
  6. Pointer<NativeFunction<Void Function(Pointer<TEngine>)>> onComplete,
)

Implementation

@ffi.Native<
        ffi.Void Function(
            ffi.UnsignedInt,
            ffi.Pointer<ffi.Void>,
            ffi.Pointer<ffi.Void>,
            ffi.Uint8,
            ffi.Bool,
            ffi.Pointer<
                ffi.NativeFunction<ffi.Void Function(ffi.Pointer<TEngine>)>>)>(
    isLeaf: true)
external void Engine_createRenderThread(
  int backend,
  ffi.Pointer<ffi.Void> platform,
  ffi.Pointer<ffi.Void> sharedContext,
  int stereoscopicEyeCount,
  bool disableHandleUseAfterFreeCheck,
  ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Pointer<TEngine>)>>
      onComplete,
);