Engine_createRenderThread function
- @Native<Void Function(UnsignedInt, Pointer<Void>, Pointer<Void>, Uint8, Bool, Pointer<NativeFunction<Void Function(Pointer<TEngine>)>>)>(ffi.UnsignedInt, ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Void>, ffi.Uint8, ffi.Bool, ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Pointer<TEngine>)>>)>(isLeaf: true)
void
Engine_createRenderThread(
- int backend,
- Pointer<Void> platform,
- Pointer<Void> sharedContext,
- int stereoscopicEyeCount,
- bool disableHandleUseAfterFreeCheck,
- Pointer<NativeFunction<Void Function(Pointer<TEngine>)>> onComplete,
)
Implementation
@ffi.Native<
ffi.Void Function(
ffi.UnsignedInt,
ffi.Pointer<ffi.Void>,
ffi.Pointer<ffi.Void>,
ffi.Uint8,
ffi.Bool,
ffi.Pointer<
ffi.NativeFunction<ffi.Void Function(ffi.Pointer<TEngine>)>>)>(
isLeaf: true)
external void Engine_createRenderThread(
int backend,
ffi.Pointer<ffi.Void> platform,
ffi.Pointer<ffi.Void> sharedContext,
int stereoscopicEyeCount,
bool disableHandleUseAfterFreeCheck,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Pointer<TEngine>)>>
onComplete,
);