Engine_createSwapChainRenderThread function
- Pointer<
TEngine> tEngine, - Pointer<
Void> window, - int flags,
- Pointer<
NativeFunction< onComplete,Void Function(Pointer< >TSwapChain> )>
Implementation
@ffi.Native<
ffi.Void Function(
ffi.Pointer<TEngine>,
ffi.Pointer<ffi.Void>,
ffi.Uint64,
ffi.Pointer<
ffi
.NativeFunction<ffi.Void Function(ffi.Pointer<TSwapChain>)>>)>(
isLeaf: true)
external void Engine_createSwapChainRenderThread(
ffi.Pointer<TEngine> tEngine,
ffi.Pointer<ffi.Void> window,
int flags,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Pointer<TSwapChain>)>>
onComplete,
);