Engine_destroyIndirectLightRenderThread function
- @Native<
Void Function(Pointer< (ffi.Pointer<TEngine>, ffi.Pointer<TIndirectLight>, ffi.Uint32, VoidCallback)>(isLeaf: true)TEngine> , Pointer<TIndirectLight> , Uint32, VoidCallback)>
- Pointer<
TEngine> tEngine, - Pointer<
TIndirectLight> tIndirectLight, - int requestId,
- VoidCallback onComplete,
Implementation
@ffi.Native<
ffi.Void Function(ffi.Pointer<TEngine>, ffi.Pointer<TIndirectLight>,
ffi.Uint32, VoidCallback)>(isLeaf: true)
external void Engine_destroyIndirectLightRenderThread(
ffi.Pointer<TEngine> tEngine,
ffi.Pointer<TIndirectLight> tIndirectLight,
int requestId,
VoidCallback onComplete,
);