Engine_destroyMaterialInstanceRenderThread function
- @Native<
Void Function(Pointer< (ffi.Pointer<TEngine>, ffi.Pointer<TMaterialInstance>, ffi.Uint32, VoidCallback)>(isLeaf: true)TEngine> , Pointer<TMaterialInstance> , Uint32, VoidCallback)>
- Pointer<
TEngine> tEngine, - Pointer<
TMaterialInstance> tMaterialInstance, - int requestId,
- VoidCallback onComplete,
Implementation
@ffi.Native<
ffi.Void Function(ffi.Pointer<TEngine>, ffi.Pointer<TMaterialInstance>,
ffi.Uint32, VoidCallback)>(isLeaf: true)
external void Engine_destroyMaterialInstanceRenderThread(
ffi.Pointer<TEngine> tEngine,
ffi.Pointer<TMaterialInstance> tMaterialInstance,
int requestId,
VoidCallback onComplete,
);