Engine_destroyScene function
Implementation
@ffi.Native<ffi.Void Function(ffi.Pointer<TEngine>, ffi.Pointer<TScene>)>(
isLeaf: true)
external void Engine_destroyScene(
ffi.Pointer<TEngine> tEngine,
ffi.Pointer<TScene> tScene,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<TEngine>, ffi.Pointer<TScene>)>(
isLeaf: true)
external void Engine_destroyScene(
ffi.Pointer<TEngine> tEngine,
ffi.Pointer<TScene> tScene,
);