Engine_destroySceneRenderThread function

  1. @Native<Void Function(Pointer<TEngine>, Pointer<TScene>, Uint32, VoidCallback)>(ffi.Pointer<TEngine>, ffi.Pointer<TScene>, ffi.Uint32, VoidCallback)>(isLeaf: true)
void Engine_destroySceneRenderThread(
  1. Pointer<TEngine> tEngine,
  2. Pointer<TScene> tScene,
  3. int requestId,
  4. VoidCallback onComplete,
)

Implementation

@ffi.Native<
    ffi.Void Function(ffi.Pointer<TEngine>, ffi.Pointer<TScene>, ffi.Uint32,
        VoidCallback)>(isLeaf: true)
external void Engine_destroySceneRenderThread(
  ffi.Pointer<TEngine> tEngine,
  ffi.Pointer<TScene> tScene,
  int requestId,
  VoidCallback onComplete,
);