Engine_destroySceneRenderThread function
Implementation
@ffi.Native<
ffi.Void Function(ffi.Pointer<TEngine>, ffi.Pointer<TScene>, ffi.Uint32,
VoidCallback)>(isLeaf: true)
external void Engine_destroySceneRenderThread(
ffi.Pointer<TEngine> tEngine,
ffi.Pointer<TScene> tScene,
int requestId,
VoidCallback onComplete,
);