Engine_destroyTexture function

  1. @Native<Void Function(Pointer<TEngine>, Pointer<TTexture>)>(ffi.Pointer<TEngine>, ffi.Pointer<TTexture>)>(isLeaf: true)
void Engine_destroyTexture(
  1. Pointer<TEngine> tEngine,
  2. Pointer<TTexture> tTexture
)

Implementation

@ffi.Native<ffi.Void Function(ffi.Pointer<TEngine>, ffi.Pointer<TTexture>)>(
    isLeaf: true)
external void Engine_destroyTexture(
  ffi.Pointer<TEngine> tEngine,
  ffi.Pointer<TTexture> tTexture,
);