Engine_destroyTextureRenderThread function
Implementation
@ffi.Native<
ffi.Void Function(ffi.Pointer<TEngine>, ffi.Pointer<TTexture>, ffi.Uint32,
VoidCallback)>(isLeaf: true)
external void Engine_destroyTextureRenderThread(
ffi.Pointer<TEngine> engine,
ffi.Pointer<TTexture> tTexture,
int requestId,
VoidCallback onComplete,
);