Engine_destroyTextureRenderThread function

  1. @Native<Void Function(Pointer<TEngine>, Pointer<TTexture>, Uint32, VoidCallback)>(ffi.Pointer<TEngine>, ffi.Pointer<TTexture>, ffi.Uint32, VoidCallback)>(isLeaf: true)
void Engine_destroyTextureRenderThread(
  1. Pointer<TEngine> engine,
  2. Pointer<TTexture> tTexture,
  3. int requestId,
  4. VoidCallback onComplete,
)

Implementation

@ffi.Native<
    ffi.Void Function(ffi.Pointer<TEngine>, ffi.Pointer<TTexture>, ffi.Uint32,
        VoidCallback)>(isLeaf: true)
external void Engine_destroyTextureRenderThread(
  ffi.Pointer<TEngine> engine,
  ffi.Pointer<TTexture> tTexture,
  int requestId,
  VoidCallback onComplete,
);