Engine_flushAndWaitRenderThread function
- Pointer<
TEngine> tEngine, - int requestId,
- VoidCallback onComplete
Implementation
@ffi.Native<ffi.Void Function(ffi.Pointer<TEngine>, ffi.Uint32, VoidCallback)>(
isLeaf: true)
external void Engine_flushAndWaitRenderThread(
ffi.Pointer<TEngine> tEngine,
int requestId,
VoidCallback onComplete,
);