Fence_waitAndDestroyRenderThread function
- Pointer<
TFence> tFence, - int requestId,
- VoidCallback onComplete
Implementation
@ffi.Native<ffi.Void Function(ffi.Pointer<TFence>, ffi.Uint32, VoidCallback)>(
isLeaf: true)
external void Fence_waitAndDestroyRenderThread(
ffi.Pointer<TFence> tFence,
int requestId,
VoidCallback onComplete,
);