Fence_waitAndDestroyRenderThread function

  1. @Native<Void Function(Pointer<TFence>, Uint32, VoidCallback)>(ffi.Pointer<TFence>, ffi.Uint32, VoidCallback)>(isLeaf: true)
void Fence_waitAndDestroyRenderThread(
  1. Pointer<TFence> tFence,
  2. int requestId,
  3. VoidCallback onComplete
)

Implementation

@ffi.Native<ffi.Void Function(ffi.Pointer<TFence>, ffi.Uint32, VoidCallback)>(
    isLeaf: true)
external void Fence_waitAndDestroyRenderThread(
  ffi.Pointer<TFence> tFence,
  int requestId,
  VoidCallback onComplete,
);