createTextureSampler abstract method
Future<TextureSampler>
createTextureSampler({
- TextureMinFilter minFilter = TextureMinFilter.LINEAR,
- TextureMagFilter magFilter = TextureMagFilter.LINEAR,
- TextureWrapMode wrapS = TextureWrapMode.CLAMP_TO_EDGE,
- TextureWrapMode wrapT = TextureWrapMode.CLAMP_TO_EDGE,
- TextureWrapMode wrapR = TextureWrapMode.CLAMP_TO_EDGE,
- double anisotropy = 0.0,
- TextureCompareMode compareMode = TextureCompareMode.NONE,
- TextureCompareFunc compareFunc = TextureCompareFunc.LESS_EQUAL,
Implementation
Future<TextureSampler> createTextureSampler(
{TextureMinFilter minFilter = TextureMinFilter.LINEAR,
TextureMagFilter magFilter = TextureMagFilter.LINEAR,
TextureWrapMode wrapS = TextureWrapMode.CLAMP_TO_EDGE,
TextureWrapMode wrapT = TextureWrapMode.CLAMP_TO_EDGE,
TextureWrapMode wrapR = TextureWrapMode.CLAMP_TO_EDGE,
double anisotropy = 0.0,
TextureCompareMode compareMode = TextureCompareMode.NONE,
TextureCompareFunc compareFunc = TextureCompareFunc.LESS_EQUAL});