createTextureSampler abstract method

Future<TextureSampler> createTextureSampler({
  1. TextureMinFilter minFilter = TextureMinFilter.LINEAR,
  2. TextureMagFilter magFilter = TextureMagFilter.LINEAR,
  3. TextureWrapMode wrapS = TextureWrapMode.CLAMP_TO_EDGE,
  4. TextureWrapMode wrapT = TextureWrapMode.CLAMP_TO_EDGE,
  5. TextureWrapMode wrapR = TextureWrapMode.CLAMP_TO_EDGE,
  6. double anisotropy = 0.0,
  7. TextureCompareMode compareMode = TextureCompareMode.NONE,
  8. TextureCompareFunc compareFunc = TextureCompareFunc.LESS_EQUAL,
})

Implementation

Future<TextureSampler> createTextureSampler(
    {TextureMinFilter minFilter = TextureMinFilter.LINEAR,
    TextureMagFilter magFilter = TextureMagFilter.LINEAR,
    TextureWrapMode wrapS = TextureWrapMode.CLAMP_TO_EDGE,
    TextureWrapMode wrapT = TextureWrapMode.CLAMP_TO_EDGE,
    TextureWrapMode wrapR = TextureWrapMode.CLAMP_TO_EDGE,
    double anisotropy = 0.0,
    TextureCompareMode compareMode = TextureCompareMode.NONE,
    TextureCompareFunc compareFunc = TextureCompareFunc.LESS_EQUAL});