loadGltfFromBuffer abstract method

Future<ThermionAsset> loadGltfFromBuffer(
  1. Uint8List data,
  2. T animationManager, {
  3. int initialInstances = 1,
  4. bool keepData = false,
  5. int priority = 4,
  6. int layer = 0,
  7. bool loadResourcesAsync = false,
  8. String? resourceUri,
})

See FilamentViewerFFI.loadGltf for details.

Implementation

Future<ThermionAsset> loadGltfFromBuffer(Uint8List data, T animationManager,
    {int initialInstances = 1,
    bool keepData = false,
    int priority = 4,
    int layer = 0,
    bool loadResourcesAsync = false,
    String? resourceUri});