GltfAssetLoader_createRenderThread function
- @Native<
Void Function(Pointer< (ffi.Pointer<TEngine>, ffi.Pointer<TMaterialProvider>, ffi.Pointer<TNameComponentManager>, ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Pointer<TGltfAssetLoader>)>>)>(isLeaf: true)TEngine> , Pointer<TMaterialProvider> , Pointer<TNameComponentManager> , Pointer<NativeFunction< )>Void Function(Pointer< >TGltfAssetLoader> )>
- Pointer<
TEngine> tEngine, - Pointer<
TMaterialProvider> tMaterialProvider, - Pointer<
TNameComponentManager> tNameComponentManager, - Pointer<
NativeFunction< callback,Void Function(Pointer< >TGltfAssetLoader> )>
Implementation
@ffi.Native<
ffi.Void Function(
ffi.Pointer<TEngine>,
ffi.Pointer<TMaterialProvider>,
ffi.Pointer<TNameComponentManager>,
ffi.Pointer<
ffi.NativeFunction<
ffi.Void Function(
ffi.Pointer<TGltfAssetLoader>)>>)>(isLeaf: true)
external void GltfAssetLoader_createRenderThread(
ffi.Pointer<TEngine> tEngine,
ffi.Pointer<TMaterialProvider> tMaterialProvider,
ffi.Pointer<TNameComponentManager> tNameComponentManager,
ffi.Pointer<
ffi.NativeFunction<ffi.Void Function(ffi.Pointer<TGltfAssetLoader>)>>
callback,
);