GltfAssetLoader_loadRenderThread function
- @Native<Void Function(Pointer<TEngine>, Pointer<TGltfAssetLoader>, Pointer<Uint8>, Size, Uint8, Pointer<NativeFunction<Void Function(Pointer<TFilamentAsset>)>>)>(ffi.Pointer<TEngine>, ffi.Pointer<TGltfAssetLoader>, ffi.Pointer<ffi.Uint8>, ffi.Size, ffi.Uint8, ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Pointer<TFilamentAsset>)>>)>(isLeaf: true)
void
GltfAssetLoader_loadRenderThread(
- Pointer<TEngine> tEngine,
- Pointer<TGltfAssetLoader> tAssetLoader,
- Pointer<Uint8> data,
- int length,
- int numInstances,
- Pointer<NativeFunction<Void Function(Pointer<TFilamentAsset>)>> callback,
)
Implementation
@ffi.Native<
ffi.Void Function(
ffi.Pointer<TEngine>,
ffi.Pointer<TGltfAssetLoader>,
ffi.Pointer<ffi.Uint8>,
ffi.Size,
ffi.Uint8,
ffi.Pointer<
ffi.NativeFunction<
ffi.Void Function(ffi.Pointer<TFilamentAsset>)>>)>(isLeaf: true)
external void GltfAssetLoader_loadRenderThread(
ffi.Pointer<TEngine> tEngine,
ffi.Pointer<TGltfAssetLoader> tAssetLoader,
ffi.Pointer<ffi.Uint8> data,
int length,
int numInstances,
ffi.Pointer<
ffi.NativeFunction<ffi.Void Function(ffi.Pointer<TFilamentAsset>)>>
callback,
);