LightManager_setShadowCaster function

  1. @Native<Void Function(Pointer<TLightManager>, EntityId, Bool)>(ffi.Pointer<TLightManager>, EntityId, ffi.Bool)>(isLeaf: true)
void LightManager_setShadowCaster(
  1. Pointer<TLightManager> tLightManager,
  2. int entity,
  3. bool enabled
)

Implementation

@ffi.Native<ffi.Void Function(ffi.Pointer<TLightManager>, EntityId, ffi.Bool)>(
    isLeaf: true)
external void LightManager_setShadowCaster(
  ffi.Pointer<TLightManager> tLightManager,
  int entity,
  bool enabled,
);