OverlayManager_create function

  1. @Native<Pointer<TOverlayManager> Function(Pointer<TEngine>, Pointer<TRenderer>, Pointer<TView>, Pointer<TScene>, Pointer<TRenderTarget>)>(ffi.Pointer<TEngine>, ffi.Pointer<TRenderer>, ffi.Pointer<TView>, ffi.Pointer<TScene>, ffi.Pointer<TRenderTarget>)>(isLeaf: true)
Pointer<TOverlayManager> OverlayManager_create(
  1. Pointer<TEngine> tEngine,
  2. Pointer<TRenderer> tRenderer,
  3. Pointer<TView> tView,
  4. Pointer<TScene> tScene,
  5. Pointer<TRenderTarget> tRenderTarget,
)

Implementation

@ffi.Native<
    ffi.Pointer<TOverlayManager> Function(
        ffi.Pointer<TEngine>,
        ffi.Pointer<TRenderer>,
        ffi.Pointer<TView>,
        ffi.Pointer<TScene>,
        ffi.Pointer<TRenderTarget>)>(isLeaf: true)
external ffi.Pointer<TOverlayManager> OverlayManager_create(
  ffi.Pointer<TEngine> tEngine,
  ffi.Pointer<TRenderer> tRenderer,
  ffi.Pointer<TView> tView,
  ffi.Pointer<TScene> tScene,
  ffi.Pointer<TRenderTarget> tRenderTarget,
);