RenderTarget_create function
Implementation
@ffi.Native<
ffi.Pointer<TRenderTarget> Function(ffi.Pointer<TEngine>, ffi.Uint32,
ffi.Uint32, ffi.Pointer<TTexture>, ffi.Pointer<TTexture>)>(isLeaf: true)
external ffi.Pointer<TRenderTarget> RenderTarget_create(
ffi.Pointer<TEngine> tEngine,
int width,
int height,
ffi.Pointer<TTexture> color,
ffi.Pointer<TTexture> depth,
);