RenderTarget_create function

  1. @Native<Pointer<TRenderTarget> Function(Pointer<TEngine>, Uint32, Uint32, Pointer<TTexture>, Pointer<TTexture>)>(ffi.Pointer<TEngine>, ffi.Uint32, ffi.Uint32, ffi.Pointer<TTexture>, ffi.Pointer<TTexture>)>(isLeaf: true)
Pointer<TRenderTarget> RenderTarget_create(
  1. Pointer<TEngine> tEngine,
  2. int width,
  3. int height,
  4. Pointer<TTexture> color,
  5. Pointer<TTexture> depth,
)

Implementation

@ffi.Native<
    ffi.Pointer<TRenderTarget> Function(ffi.Pointer<TEngine>, ffi.Uint32,
        ffi.Uint32, ffi.Pointer<TTexture>, ffi.Pointer<TTexture>)>(isLeaf: true)
external ffi.Pointer<TRenderTarget> RenderTarget_create(
  ffi.Pointer<TEngine> tEngine,
  int width,
  int height,
  ffi.Pointer<TTexture> color,
  ffi.Pointer<TTexture> depth,
);