RenderTarget_createRenderThread function
- @Native<Void Function(Pointer<TEngine>, Uint32, Uint32, Pointer<TTexture>, Pointer<TTexture>, Pointer<NativeFunction<Void Function(Pointer<TRenderTarget>)>>)>(ffi.Pointer<TEngine>, ffi.Uint32, ffi.Uint32, ffi.Pointer<TTexture>, ffi.Pointer<TTexture>, ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Pointer<TRenderTarget>)>>)>(isLeaf: true)
void
RenderTarget_createRenderThread(
- Pointer<TEngine> tEngine,
- int width,
- int height,
- Pointer<TTexture> color,
- Pointer<TTexture> depth,
- Pointer<NativeFunction<Void Function(Pointer<TRenderTarget>)>> onComplete,
)
Implementation
@ffi.Native<
ffi.Void Function(
ffi.Pointer<TEngine>,
ffi.Uint32,
ffi.Uint32,
ffi.Pointer<TTexture>,
ffi.Pointer<TTexture>,
ffi.Pointer<
ffi.NativeFunction<
ffi.Void Function(ffi.Pointer<TRenderTarget>)>>)>(isLeaf: true)
external void RenderTarget_createRenderThread(
ffi.Pointer<TEngine> tEngine,
int width,
int height,
ffi.Pointer<TTexture> color,
ffi.Pointer<TTexture> depth,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Pointer<TRenderTarget>)>>
onComplete,
);