RenderableManager_setCastShadows function
- Pointer<
TRenderableManager> tRenderableManager, - int entityId,
- bool castShadows
Implementation
@ffi.Native<
ffi.Void Function(
ffi.Pointer<TRenderableManager>, EntityId, ffi.Bool)>(isLeaf: true)
external void RenderableManager_setCastShadows(
ffi.Pointer<TRenderableManager> tRenderableManager,
int entityId,
bool castShadows,
);